Gwragedd Annwn (Lake Fairy)

(Generated 13 times)
Namelist Celt males and females (View names)
Rank Novice
Race Human
Cult rank None
Notes Appearance: Beautiful woman with blue eyes and blonde hair or noble old man with a beard. Always in a white dress. Habitat: Dwells in underwater palaces within lakes. Behavior: Unpredictable. Can be benevolent, offering gifts and advice, or malevolent towards humans. Known to fall in love with mortals but can leave if marriage vows are broken. Source: Bestiaire Faerique
STR 1d3+2
CON 3d6
SIZ 2d6+8
DEX 1d2+16
INT 1d2+16
POW 2d6+18
CHA 2d6+13
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 6
Natural armor No

Non-random features

Ability **Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique
Ability ***Allergy to Salt and Iron*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Faerie Magic ***Minor Blessing*** Contact, Special Duration, 1 MP per blessed creature A faerie can only grant such a blessing once to a given intelligent creature. The affected intelligent creature (which cannot be the faerie itself or another faerie) receives one of the following effects, player's choice: Automatic critical success on a skill test chosen by the player within 24 hours after the blessing. Gaining a luck point. Source: Bestiaire Faerique
Faerie Magic ***Faerie Gift*** Contact, Permanent, 4 MP The targeted intelligent creature, as long as it retains the favor of the faerie granting the gift, receives a +25% bonus to a craft, healing, musical, or magical skill. A given creature can only receive one Faerie Gift. Source: Bestiaire Faerique
Faerie Magic ***Faerie Illusion*** Concentration, Zone (radius of 10 m2), Resistance (Will), 6 MP To create a convincing illusion, the faerie alters the sensory projections of all or part of either the affected area or the creatures within. The illusion can involve all five senses, but it only works on a creature if it is entirely within the zone and fails its resistance test. Source: Bestiaire Faerique
Faerie Magic ***Faerie Teleportation*** Instant, 2 MP The faerie can teleport instantly to another location in its line of sight, provided it's not already occupied by an object or creature. It can teleport up high, but falls if it can't fly. Source: Bestiaire Faerique

Standard skills

Athletics STR+DEX+4d10 Brawn STR+SIZ+2d10+2 Conceal DEX+POW+6d10
Deceit INT+CHA+2d10+7 Endurance CON+CON+2d10+15 Evade DEX+DEX+4d10+36
Insight INT+POW+8d10 Perception INT+POW+8d10 Stealth DEX+INT+7d10
Swim STR+CON+6d10+47 Unarmed STR+DEX+2d10+4 Willpower POW+POW+7d10

Magic skills

Folk Magic POW+CHA+6d10+18

Custom skills

Passion: Unpredictability POW+POW+3d10+30 Passion: Interest in Humans POW+POW+3d10

Combat styles


Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Folk spells

Amount: 10
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Babble 1 Glamour 1 Heal 1 Perfume 1
Sleep 1 Vigour 1