Fomoire - Nether Demon

(Generated 26 times)
Namelist Celt males and females (View names)
Tags
Faerie
Fantasy
Rank Master
Race Human
Cult rank None
Notes ppearance: Varies greatly - from animal-human hybrids to cyclops or even handsome humanoids. Habitat: Ocean dwellers. Diet: Prefers human flesh but consumes other marine products. Temperament: Belligerent; views humans as prey but can interact peacefully with creatures of equal strength, such as firbolgs. Combat: Relies on brute strength; favors two-handed weapons. Some possess mystical powers Source: Bestiaire Faerique
Creatorhkokko
Stats
STR 2d6+28
CON 2d6+23
SIZ 2d6+23
DEX 3d6
INT 3d10
POW 2d6+13
CHA 1d3+2
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
19-20 Head 4
Attributes
Movement 6
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature 100% View items

Non-random features

ListFeature
Ability **Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique
Ability **Faerie Resistance** Faeries with this capability take only half the damage from natural weapons or materials other than iron. Additionally, the difficulty of their magical resistance tests decreases by one level.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.

Standard skills

Athletics STR+DEX+1d10+35 Brawn STR+SIZ+3d10+10 Conceal DEX+POW
Deceit INT+CHA+7d10+2 Endurance CON+CON+7d10 Evade DEX+DEX+2d10
Insight INT+POW Perception INT+POW Stealth DEX+INT
Swim STR+CON+5d10 Unarmed STR+DEX+7d10 Willpower POW+POW+5d10

Magic skills

Folk Magic POW+CHA+3d10+50

Custom skills

Passion: Revenge Against Humans POW+POW+3d10+30

Combat styles

SlayerSTR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 1
Great axe (1)
Great Hammer (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Folk spells

Amount: 5
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Bladesharp 1 Demoralise 1 Disruption 1 Frostbite 1
Might 1