||A young, energetic guard with auburn hair and freckles. She wears her uniform with a youthful enthusiasm, always ready for action.
Sera is enthusiastic and full of energy, but she's also diligent and determined to prove herself. She looks up to her more experienced comrades.
potions of cure light wounds I:3 (2)
Other Gear Full chain, heavy crossbow with 10 bolts,halbard, broadsword, sap, 5 bp
When adventuring wears Studded leather and uses handaxes (3), round shield and light crossbow.
Boon A guard can give accurate directions to any non-secret location in the city and can allow a PC to enter or leave through a gate after hours or without paying a gate tax.
Eager to help: Ember can add her passion: Eager to skills to assist others, even though she may not have the skill herself.
Power Attack (Combat)
You can choose to take a –1 step penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage includes, if you are making an attack with a one handed weapon using two hands, the +1 you normally get. You cannot use choose location with this but can sunder. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Improved Sunder and damage weapon (Combat)
You roll the damage rolls twice when sundering armour or damaging a weapon and take the better. You also receive a +2 to AP whenever an opponent tries to sunder your gear.