Notes |
A cheerful man with tousled blond hair and a perpetual grin, Lucky's bright blue eyes radiate positivity. He often wears a token of luck around his neck.
Personality: Lucky is the life of the party, always finding ways to make others smile.
Combat Gear
potions of cure light wounds I:3 (2)
Other Gear Full chain, heavy crossbow with 10 bolts, Longspear, broadsword, sap, 5 bp
When adventuring wears Studded leather and uses a longsword, round shield and composite bow.
Boon A guard can give accurate directions to any non-secret location in the city and can allow a PC to enter or leave through a gate after hours or without paying a gate tax.
Lucky: He adds 1 luck point to any party luck pool he is with even if he is not part of the pool, and can spend party luck from that pool.
Power Attack (Combat)
You can choose to take a –1 step penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage includes, if you are making an attack with a one handed weapon using two hands, the +1 you normally get. You cannot use choose location with this but can sunder. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Improved Sunder and damage weapon (Combat)
You roll the damage rolls twice when sundering armour or damaging a weapon and take the better. You also receive a +2 to AP whenever an opponent tries to sunder your gear. |