Buggane - Ogre of the Isles

(Generated 30 times)
Namelist Celt males and females (View names)
Rank Veteran
Race Human
Cult rank None
Notes Appearance: Shape-shifter; can be human with fangs/claws, dwarf, dog, black horse, calf, or monster. Sometimes retains animal features in human form. Habitat: Prefers wild regions. Behavior: Seeks fear from humans; terrorizes, kidnaps, and sabotages. Powers: Uses Growth to enhance size and strength. Can detach and throw its head to hinder foes. In-Game Role: Can challenge combat-heavy groups or be a stealthy saboteur, particularly against temple constructions. Known for ambushes and nocturnal attacks. Source: Bestiaire Faerique
STR 2d6+13
CON 2d6+13
SIZ 2d6+8
DEX 2d6+11
INT 2d6+5
POW 3d6+6
CHA 1d4+3
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 6
Natural armor Yes

Non-random features

Ability ***Allergy to Salt and Iron*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability **Faerie Resistance** Faeries with this capability take only half the damage from natural weapons or materials other than iron. Additionally, the difficulty of their magical resistance tests decreases by one level.
Ability **Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Faerie Magic ***Sudden Growth***, Duration (10 rounds), Contact, 2 MP: The creature receives a bonus of +5 STR and +5 SIZE. Its damage modifier increases to +1d6, and it receives a 1 HP bonus to all its locations.
Faerie Magic ***Faerie Metamorphosis*** Contact, Duration (one day), 5 MP, Resistance (Will) The faerie transforms its physical body or that of the targeted creature into that of another species. An unwilling target creature gets a resistance roll. Source: Bestiaire Faerique

Standard skills

Athletics STR+DEX+2d10+1 Brawn STR+SIZ Conceal DEX+POW+3d10+50
Deceit INT+CHA+2d10+43 Endurance CON+CON+1d10 Evade DEX+DEX+3d10+40
Insight INT+POW+2d10+30 Perception INT+POW+2d10+40 Stealth DEX+INT+2d10+52
Swim STR+CON+1d10 Unarmed STR+DEX Willpower POW+POW+6d10

Magic skills

Folk Magic POW+CHA+3d10+40

Professional skills

Survival CON+POW+1d10

Custom skills

Passion: Terrorizing Humans POW+POW+2d10+60

Combat styles

Monstrous Faerie (Claws,Bite,Improvised Weapon)STR+DEX+3d10+20

Weapon options

1-handed weapons

Amount: 3
Club (1)
Claw (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d4 M M - Bleed,Grip Y N 0 0
Bite 1h-melee 1d6 M T - Bleed Y N 0 0

Folk spells

Amount: 4
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Darkness 1 Mobility 1