Boggart - Evil Household and Swamp Spirit

(Generated 59 times)
Namelist Celt males and females (View names)
Rank Novice
Race Human
Cult rank None
Notes Names: Bag, Boggard, Boogart, Buggard Appearance & Behavior: Naturally invisible, can shape-shift into animals or an unattractive dwarf-sized human. Mischievous: moves objects, steals food, trips people, and sometimes tries to suffocate victims. Habitat: Domestic faerie that bonds with families or homes. Consumes wood, posing a threat to the structural integrity of houses. Abilities & Weaknesses: Utilizes invisibility and "Shove" power for mischief. Avoids direct combat, fleeing from threats. Vulnerable to salt and iron but retaliates aggressively when these are used against it. Source:
STR 1d4+3
CON 3d6
SIZ 1d4+2
DEX 3d6+5
INT 2d6+8
POW 2d6+9
CHA 1d4+4
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 6
Natural armor No

Non-random features

Ability ***Invisible*** Naturally invisible, but can make themselves visible with conscious effort. Since they can see others of their kind, invisible or not, they require the use of the Stealth skill to sneak past one another.
Ability **Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique
Ability **Faerie Resistance** Faeries with this capability take only half the damage from natural weapons or materials other than iron. Additionally, the difficulty of their magical resistance tests decreases by one level.
Ability ***Allergy to Salt and Iron*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Faerie Magic ***Faerie Metamorphosis*** Contact, Duration (one day), 5 MP, Resistance (Will) The faerie transforms its physical body or that of the targeted creature into that of another species. An unwilling target creature gets a resistance roll. Source: Bestiaire Faerique

Standard skills

Athletics STR+DEX+6d10 Brawn STR+SIZ+2d10 Conceal DEX+POW+3d10+50
Deceit INT+CHA+2d10+40 Endurance CON+CON+2d10+8 Evade DEX+DEX+2d10+40
Insight INT+POW+6d10 Perception INT+POW+2d10+30 Stealth DEX+INT+2d10+50
Swim STR+CON+1d10+30 Unarmed STR+DEX+2d10 Willpower POW+POW+4d10

Magic skills

Folk Magic POW+CHA+6d10

Professional skills

Survival CON+POW+2d10

Custom skills

Passion: Causing Chaos In the House POW+POW+2d10+50

Combat styles


Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Folk spells

Amount: 5
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Dishevel 1 Disruption 1 Extinguish 1 Glue 1
Shove 1