(Generated 42 times)
Namelist None
Rank Veteran
Race Human
Cult rank None
Notes "The typical banshee looks like an emaciated old woman wearing a soaking wet gown of green, gray, or black. She generally covers her stringy hair, which is red or gray, with a hood. Her scarlet eyes, contrasting with her pale skin, constantly stream with tears. She moans while washing or holding the funeral clothes of the soon-to-be-deceased. The banshee warns a family of an impending death or, less commonly, another disaster. " Source: Bestiaire Faerique
STR 1d4+3
CON 1d3+3
SIZ 1d4+6
DEX 2d6+12
INT 2d6+6
POW 2d6+12
CHA 1d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 6
Natural armor Yes

Non-random features

Ability ***Wail*** An opposed roll between their Willpower and her Wail combat style. Those who fumble flee as far away from the banshee as possible for 4 rounds. Those who fail are paralyzed with fear for 2 rounds. Those who succeed are immune to the effects of the scream for 24 hours. Any use of this ability costs one magic point. Source: Bestiaire Faerique
Ability **Faerie Resistance** Faeries with this capability take only half the damage from natural weapons or materials other than iron. Additionally, the difficulty of their magical resistance tests decreases by one level.
Ability ***Allergy to Salt and Iron*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability **Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique

Standard skills

Athletics STR+DEX+1d10 Brawn STR+SIZ Endurance CON+CON+1d4+40
Evade DEX+DEX+6d10 Perception INT+POW+1d10+30 Unarmed STR+DEX
Willpower POW+POW+1d10+30

Magic skills

Folk Magic POW+CHA+2d10+40

Custom skills

Passion: Harbinger of Doom STR+DEX+2d10+43

Combat styles


Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0
Wailing Terribly (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Wailing Terribly ranged 0 M M - See Wail Ability Y N 0 0

Folk spells

Amount: 3
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Demoralise 1 Tire 1 Voice 1