Aughiskey - Water Horse Spirit

(Generated 19 times)
Namelist None
Tags
Faerie
Fantasy
Rank Skilled
Race Water Horse
Cult rank None
Notes The aughiskey lives in the sea or a lake, with rivers being the domain of the kelpies (see opposite). Since it's carnivorous, it comes onto land to eat livestock and occasionally humans. When it dies, its body rapidly turns into a jelly-like sludge. If it ever catches sight of the sea even for a moment, it magically pins its rider to the saddle, rushes towards the ocean, and dives in. Allergy to iron. Source: Bestiaire Féerique
Creatorhkokko
Stats
STR 2d6+16
CON 3D6
SIZ 2d6+24
DEX 3D6
INT 2d6+7
POW 3D6
CHA 3D6
D20Hit locationArmor
01-03 Right hind leg 1
04-06 Left hind leg 1
07-09 Hindquarters 1
10-12 Chest 1
13-15 Right fore leg 1
16-18 Left fore leg 1
19-20 Head 0
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability **Faerie Resistance** Faeries with this capability take only half the damage from natural weapons or materials other than iron. Additionally, the difficulty of their magical resistance tests decreases by one level.
Ability ***Amphibious*** Can breathe both underwater and on dry land
Ability **Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique
Faerie Magic ***Faerie Metamorphosis*** Contact, Duration (one day), 5 MP, Resistance (Will) The faerie transforms its physical body or that of the targeted creature into that of another species. An unwilling target creature gets a resistance roll. Source: Bestiaire Faerique

Standard skills

Athletics STR+DEX+2d10+10 Brawn STR+SIZ+3d6+23 Endurance CON+CON+3d6+36
Evade DEX+DEX+1d8+10 Perception INT+POW+3d6+18 Willpower POW+POW+1d8

Custom skills

Passion: Eating Fresh Flesh POW+POW+50 Faerie Magic POW+POW+70

Combat styles

Rear and BuckSTR+DEX+6d10

Weapon options

1-handed weapons

Amount: 1
Hooves (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Hooves 1h-melee 1d6 L L - Bash,Stun Y Y 0 0 Leg