Athach - Gorge Giant
(Generated 66 times)Namelist | Celt males and females (View names) |
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Tags | Faerie Fantasy
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Rank | Skilled |
Race | Ogre, Gloranthan |
Cult rank | None |
Notes | The athach looks like an especially ugly human dressed in rags. It typically wields a large club or another blunt weapon. Athachs do not like sunlight and usually live in caves or ruins. They only come out at night or during overcast weather. Source: Bestiaire Faerique |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | **Faerie Resistance** Faeries with this capability take only half the damage from natural weapons or materials other than iron. Additionally, the difficulty of their magical resistance tests decreases by one level. |
Ability | **Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique |
Standard skills
Athletics | STR+DEX+2d6+20 | Brawn | STR+SIZ+2d6+20 | Conceal | DEX+POW+2d6 |
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Deceit | INT+CHA+2d6+13 | Endurance | CON+CON+2d10+12 | Evade | DEX+DEX+1d4 |
Insight | INT+POW | Perception | INT+POW+2d10+4 | Stealth | DEX+INT |
Swim | STR+CON+1d6 | Unarmed | STR+DEX+2d6+20 | Willpower | POW+POW+2d10+6 |
Magic skills
Folk Magic | POW+CHA |
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Professional skills
Survival | CON+POW |
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Custom skills
Passion: Hate Sunlight | POW+POW+60 | Passion: Eat Humans | 2d10+80 |
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Combat styles
Thick Brute | STR+DEX+3d6+24 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Folk spells
Amount: 1d3+1Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Darkness | 1 | Extinguish | 1 | Might | 1 |
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