Nightwraith

(Generated 39 times)
Namelist None
Tags
Rank Skilled
Race Bone Wraith
Cult rank None
Notes A Wraith is malice incarnate, concentrated into an semi-incorporeal form that seeks to quench all life. The creature is suffused with negative energy, and its mere passage through the world leaves nearby plants black and withered. Animals flee from its presence. Even small fires can be extinguished by the sucking oblivion of the wraiths horrifying existence. When the sun sets, the fields become the domain of midnight demons who draw their power from moonlight. Dark as the night itself and filled with grief, they roamed the fields lit by Silverlight. Woe to those who are spotted by a nightwraith. Born of grief. Some say you should fear a nightwraith as much as you should pity it. Nightwraiths exude immense sadness coupled with a helpless wrath. One can feel instantly the profound distress coming from the Wraith, pouring out of it like a well of endless despair. The story of a night Wraith is always a tragic one, killed by loved ones, betrayed by a close friend or the victim of a hideous plot. Some legends say you can put one to rest by avenging it, bringing its tormentor to justice or making their killer weep for them sincerely on their grave. The truth is, nothing is ever so easy. Night wraiths are mostly found in rural areas and only a handful of cases involving A nightwraith have been reported in cities. Travellers fall victim to them most often, but if legends are to be believed they also sneak into huts at times and murder peasants in their sleep. Do not believe the old wives tales and think yourself completely safe from nightwraith during the day. They appear under the light of the sun as well, but are much weaker than after dusk. Nitghtwraiths are, like most wraiths, drawn to the site of many battles and their presence increases near graveyards, mass graves or battlefields. Resistant to acid, fire, electricity, and non magical weapons: extra 4 AP, This AP cannot be sundered or bypassed Then half any remaining damage from specified attack type. Ignore natural effects of the damage type. this is bypassed by silver. Abilities: Immunity to Cold Life Drain Each hit drains 1d4 CON from the target as well as the necrotic damage. If reduced to 0 CON the victim dies and rises as a new wraith 7 days later. Lost CON returns at the rate of 1 point per days. A wraith's attacks bypass all except magical defence (magical weapons may parry it). They can pass through objects and people at will. Moonlight Dance Each non-undead creature within 60 feet of the nightwraith that can see it must succeed on a opposed WIL saving throw vs dance or become charmed, joining the wraith in its maddening dance, The creature is free from the enchantment if it takes any damage. Each round passed dancing, the creature gains one level of exhaustion. A charmed target can repeat the saving throw each round, with penalty if the nightwraith is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the nightwraith's Moonlight Dance for the next 24 hours. Sensitivity While in sunlight, the nightwraith has penalty on attack rolls, as well as on Perception checks that rely on sight. Deathly Projection (5-6 rounds). The nightwraith creates 4 deathly projection of itself and becomes ethereal, as for the etherealness spell, until they are all destroyed or it dismisses them with an action. Any damage inflicted by the projections heals the nightwraith by an equal amount. see projections.
Creatorskarza
Stats
STR 6
CON 18
SIZ 2d6+6
DEX 18
INT 12
POW 14
CHA 17
D20Hit locationArmor
01-20 Body 2+4
Attributes
Movement 18m (60') Fly
Natural armor Yes

Non-random features

ListFeature
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Characteristics Drain*** Drain temporary Characteristic points from the target
Ability ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Dance DEX+CHA+40
Evade DEX+DEX+30 Perception INT+POW+30 Stealth DEX+INT+50
Willpower POW+POW+50

Combat styles

stygian TouchPOW+CHA+40

Weapon options

1-handed weapons

Amount: 1
Necrotic Touch (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Necrotic Touch 1h-melee 1d6 S T - 1d4 CON Drain N Y 0 0 body