goblin Commando

(Generated 122 times)
Namelist None
Rank Skilled
Race Goblin
Cult rank None
Notes This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates. Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races. Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs). Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn’t require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate. Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won’t turn down any food—except, perhaps, vegetables. Studded leather armor, Horse chopper, short bow with 20 arrows, potion of rage +3 STR and CON, +5 WIL, -5 to parry and evade. Duration 4 rounds.(this adds 1d2 damage and +1 HP per location to the commando) Special Attacks favored enemy (animal +2 to damage and add passion when attacking animals) Wild Empathy: A ranger can improve the attitude of an animal. Point-Blank Shot (Combat) You are especially accurate when making ranged attacks against close targets. You get a +5 bonus on attack roll and +1 damage rolls with ranged weapons at point black range. Favoured Terrain: The ranger gains a +2 bonus on initiative checks and adds ranger oath augmentation to Locale, Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favoured terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses). Artful Dodger: You possess fast reflexes and gain 1 extra Action Point, which may only be used to Parry or Evade.
STR 13
CON 13
SIZ 10
DEX 19
INT 10
POW 13
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 3
Movement 6m (20')
Natural armor No

Non-random features

Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+25 Brawn STR+SIZ+25 Deceit INT+CHA+35
Endurance CON+CON+25 Evade DEX+DEX+35 Perception INT+POW+45
Ride DEX+POW+35 Sing CHA+POW+35 Stealth DEX+INT+35
Unarmed STR+DEX+25 Willpower POW+POW+25

Professional skills

Survival CON+POW+45 Track INT+CON+45

Custom skills

Languages (Goblin, Hobgoblin, Kobold, Orcish) INT+CHA+45 Passion: Evil (Cannibalistic, Cruel, and Slaver) POW+POW+35 Passion: Evil (Hate Gnomes and Dwarves) POW+POW+40
Passion: ranger POW+POW+40

Combat styles

Goblin Warrior (mounted combat)STR+DEX+40

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 1
Mwk Horse chopper (1)

Ranged weapons

Amount: 1
Short Bow (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Mwk Horse chopper 2h-melee 1d8+2 L L - Bleed, Entangle, Impale Y N 2 5