Goblin Dog

(Generated 19 times)
Namelist None
Rank Novice
Race Dog - War
Cult rank None
Notes This mangy canine’s face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large. Allergic Reaction A goblin dog’s dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a Standard END save or break out in an itching rash. A creature affected by this rash takes a –10 penalty to Dexterity and Charisma skills for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. Loathed by men and beasts alike, goblin dogs are ugly, stinking, craven, and foul-tempered. It’s no surprise that goblins find kindred spirits in these shunned, disgusting beasts. Constantly itching, afflicted with a species-wide mange exacerbated by prolific dander, even the healthiest goblin dog looks sickly and starved. Despite its name, the goblin dog is in fact a species of rodent grown monstrously large. Their long-legged shape and proclivity to hunt and run in packs earned them their popular name, a name that many goblins take issue with, as it galls the average goblin to consider these, their favored mounts, having anything at all to do with actual dogs. Of course, being goblins, they haven’t bothered to come up with alternate names for goblin dogs. Perhaps they don’t realize they can. Contact with a goblin dog’s infested, mangy hide causes most other creatures to break out into hives, a condition known as “goblin rash.” Goblinoids seem to be immune to this affliction, and are fond of keeping goblin dogs as guardians and mounts. Despite their skin conditions and disorders, goblin dogs are highly resistant to disease. Their favored food is carrion—the riper, the better. That many goblin tribes let their goblin dogs run free in their lairs is the single reason most goblin dens aren’t filthier than they actually are; constantly hungry, a goblin dog eats anything it can chew that it finds left behind by other, more discerning palates. A goblin dog is 5 feet long but weighs only 75 pounds. Scent This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. Toughness: Add +1 HP per location When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take an action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location. A creature with the scent ability can follow tracks by smell, making a Survival or tracking check to find or follow a track. The typical difficulty for a fresh trail is easy (no matter what kind of surface holds the scent). This increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the difficulty increases by 1 step. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
STR 15
CON 15
SIZ 10
DEX 14
INT 11
POW 12
D20Hit locationArmor
01-02 Right Hind Leg 1
03-04 Left Hind Leg 1
05-07 Hindquarters 1
08-10 Forequarters 1
11-13 Right Front Leg 1
14-16 Left Front Leg 1
17-20 Head 1
Movement 8
Natural armor Yes

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Perceptive (Hearing) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+25 Endurance CON+CON+40
Evade DEX+DEX+35 Perception INT+POW+40 Willpower POW+POW+30

Professional skills

Survival CON+POW+40 Track INT+CON+40

Custom skills

P: Hungry POW+POW+30

Combat styles

Bite and gnawSTR+DEX+35

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6+3 M S - Grip, Impale Y Y 0 4 Head