Stoorworm, Lowlands

(Generated 68 times)
Namelist None
Tags
Aig
Chaos
Errinoru
Genertela
Glorantha
Jungle
Kralorela
Pamaltela
Swamp
Rank Veteran
Race Stoorworm
Cult rank None
Notes Abilities: Poison Gas Breath Attack (6m cloud)
Creatorhkokko
Stats
STR 2d6+18
CON 2d6+12
SIZ 4d6+30
DEX 2d6+12
INT 2d6+5
POW 1d6+12
CHA
D20Hit locationArmor
01-06 Tail 6
07-14 Body 6
15-20 Head 6
Attributes
Movement 8m 16m flying
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature 50% View items

Non-random features

ListFeature
Exotic Poison ***Stoorworm Breath*** Pot: 60 Resitance: Evade followed by Endurance if the evasion failed. Onset: Instant Duration 1d2 for the acid Conditions: Strong Acid and Asphyxiation.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Willpower POW+POW

Combat styles

Draconic DoomSTR+DEX+20+2D10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Tail Slap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 2d6 C VL - Bleed, sunder, Impale Y Y 8 18 Head
Tail Slap 1h-melee 1d12 M M - Bash, Stun Y Y 8 18 Tail