Stoorworm, Lowlands

(Generated 76 times)
Namelist None
Tags
Aig
Chaos
Errinoru
Genertela
Glorantha
Jungle
Kralorela
Pamaltela
Swamp
Rank Veteran
Race Stoorworm
Cult rank None
Notes Stoorworms are large chaotic creatures originating during the Great Darkness when dragonkind were warped by Chaos, resembling legless serpentine snakes with draconic heads, mottled bodies, and slimy or chitinous armor. These aggressive, unintelligent predators are found in marshes, swamps, jungles, and Chaos nests, capable of breathing deadly poison gas, regenerating injuries rapidly, and biting with significant force. Abilities: Poison Gas Breath Attack (6m cloud)
Creatorhkokko
Stats
STR 2d6+18
CON 2d6+12
SIZ 4d6+30
DEX 2d6+12
INT 2d6+5
POW 1d6+12
CHA
D20Hit locationArmor
01-06 Tail 6
07-14 Body 6
15-20 Head 6
Attributes
Movement 8m 16m flying
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature 50% View items

Non-random features

ListFeature
Exotic Poison ***Stoorworm Breath*** Pot: 60 Resitance: Evade followed by Endurance if the evasion failed. Onset: Instant Duration 1d2 for the acid Conditions: Strong Acid and Asphyxiation.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Willpower POW+POW

Combat styles

Draconic DoomSTR+DEX+20+2D10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Tail Slap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 2d6 C VL - Bleed, sunder, Impale Y Y 8 18 Head
Tail Slap 1h-melee 1d12 M M - Bash, Stun Y Y 8 18 Tail