Giant Reefclaw
(Generated 20 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Gorgon |
Cult rank | None |
Notes | The River Scourge is a massive, mutated reefclaw, its carapace twisted and scarred. Its claws are razor-sharp, and its pincers drip with venomous slime. The creature thrashes about, defending its territory fiercely. Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water. Death Frenzy: When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). Reefclaw poison Application:Injury Potency: END of reefclaw Resistance: Endurance Onset time: instant Duration: 4 rounds Conditions: the victim loses 1d2 STR per round for the duration Antidote/Cure: Can be ameliorated with the Healing skill, or a successful save is made. Improved Initiative (Combat) Your quick reflexes allow you to react rapidly to danger. You get a +4 bonus on initiative checks. Improved Critical (Combat) Attacks made with your chosen weapon are quite deadly. When using the weapon you selected, on a critical your roll damage twice and take the best. Toughness You have enhanced physical stamina. You gain +1 hit points per location. |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
Ability | ***Constrict*** The first attack against a surprised or helpless target (if it generates a Special Effect) will target the chest or abdomen. No damage is inflicted but the attack automatically establishes a grapple. On the snake’s next turn, it inflicts its Damage Modifier by tightening its coils applying the damage to the Chest or Abdomen area directly: armour does not protect against this constriction damage. |
Ability | ***Amphibious*** Can breathe both underwater and on dry land |
Ability | ***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability | ***Indefatigable*** Immune to detrimental effects of Serious Wounds and any Major Wounds to non-vital Hit Locations. Can be incapacitated by a Major Wound to head, torso or some other significant body part |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+30 | Brawn | STR+SIZ+60 | Endurance | CON+CON+50 |
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Evade | DEX+DEX+10 | Perception | INT+POW+30 | Swim | STR+CON+60 |
Willpower | POW+POW+40 |
Combat styles
Death grip | STR+DEX+55 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claws | 1h-melee | 1d6 | L | L | - | Bleed, grip | Y | Y | arm |
Theism spells
Amount: 0Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. |
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Enthrall | 1 | Harmonise | 1 |