Sea-griff

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Namelist None
Tags
Rank Novice
Race Griffin
Cult rank None
Notes When a sea-griff emerges from the water, it purges water from its plumage in a burst of ice crystals. Those within 3 meters must roll Evade versus 40%, those within 2 against 55%, and those within 1 against 70%. Failures take 1d6 points of damage to 2 random locations.
Creatortowergazer
Stats
STR 3d6+12
CON 3d6+6
SIZ 3d6+24
DEX 3d6+12
INT 2d6+6
POW 3D6
CHA 2d6+12
D20Hit locationArmor
01-02 Right Hind Leg 1
03-04 Left Hind Leg 1
05-07 Hindquarters 1
08-10 Forequarters 2
11-12 Right Wing 2
13-14 Left Wing 2
15-16 Right Front Leg 2
17-18 Left Front Leg 2
19-20 Head 2
Attributes
Movement 2m / 6m (swimming) / 18m (flying)
Natural armor Yes

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+20 Endurance CON+CON
Evade DEX+DEX+20 Perception INT+POW+40 Swim STR+CON+30
Unarmed STR+DEX Willpower POW+POW+30

Custom skills

Fly STR+DEX+30

Combat styles

Primary Combat StyleSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Beak (1)
Flippers (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Beak 1h-melee 1d10 H M - None Y Y 0 0 As for Head
Flippers 1h-melee 1d6 L M - None Y Y 0 0 As for Hindquarters