Sea-griff
(Generated 0 times)Namelist | None |
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Tags | |
Rank | Novice |
Race | Griffin |
Cult rank | None |
Notes | When a sea-griff emerges from the water, it purges water from its plumage in a burst of ice crystals. Those within 3 meters must roll Evade versus 40%, those within 2 against 55%, and those within 1 against 70%. Failures take 1d6 points of damage to 2 random locations. |
Creator | towergazer |
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Standard skills
Athletics | STR+DEX+30 | Brawn | STR+SIZ+20 | Endurance | CON+CON |
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Evade | DEX+DEX+20 | Perception | INT+POW+40 | Swim | STR+CON+30 |
Unarmed | STR+DEX | Willpower | POW+POW+30 |
Custom skills
Fly | STR+DEX+30 |
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Combat styles
Primary Combat Style | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Beak | 1h-melee | 1d10 | H | M | - | None | Y | Y | As for Head | |
Flippers | 1h-melee | 1d6 | L | M | - | None | Y | Y | As for Hindquarters |