Thug

(Generated 166 times)
Namelist None
Tags
Rank Novice
Race Human
Cult rank None
Notes Street thugs are the alleybashers and bullyboys of the streets. They are the crude muscle employed by other criminals to keep rivals at bay and shake down hapless shopkeeps and business owners. Innocent townsfolk live in fear of a street thug slipping out of the shadows to administer a brutal beating. In more lawless cities, street thugs can serve as corrupt guardsmen or as a vigilante militia. Street thugs can also be used as bouncers in a tavern or casino. Gear chainmail, heavy steel shield, longsword or warhammer, light crossbow with 10 bolts, 20 bp Improved Initiative (Combat) Your quick reflexes allow you to react rapidly to danger. You get a +4 bonus on initiative checks. Quick Draw (Combat) You can draw weapons faster than most. You can draw a weapon as a free action instead of as an action. You can draw a hidden weapon (see Sleight) as an action. Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat. Normal: Without this feat, you may draw a weapon as an action, Without this feat, you can draw a hidden weapon as 2 actions on to retrieve and 1 to ready.
Creatorskarza
Stats
STR 2d6+6
CON 2d6+6
SIZ 2d6+6
DEX 2d6+6
INT 2d6+6
POW 2d6+4
CHA 2d6+4
D20Hit locationArmor
01-03 Right leg 5
04-06 Left leg 5
07-09 Abdomen 5
10-12 Chest 5
13-15 Right arm 5
16-18 Left arm 5
19-20 Head 5
Attributes
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+20
Evade DEX+DEX+20 Influence CHA+CHA+40 Perception INT+POW+20
Stealth DEX+INT+20 Unarmed STR+DEX+30 Willpower POW+POW+20

Combat styles

Back Alley Thuggery (+5 to hit with melee)STR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Longsword (1)
Warhammer (1)

2-handed weapons

Amount: 1
Longsword (1)

Ranged weapons

Amount: 1
Light crossbow (1)

Shields

Amount: 1
Buckler Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Longsword 2h-melee 1d10 L L - Bleed*, Impale, Sunder Y N 6 12
Warhammer 1h-melee 1d8+1 M M - Stun Location Y N 3 8
Light crossbow ranged 2d4 L - 20/100/200 Impale, Sunder (on crit), 1 Ap N N 4 5