Madness Spirit - Intensity 3
(Generated 58 times)
| Namelist | None |
|---|---|
| Tags | Glorantha Spirit
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| Rank | Veteran |
| Race | Spirit |
| Cult rank | None |
| Notes | Madness spirit tries to possess its target. If possession is successful thereafter tries to manifest daily by causing insanity attacks. Willpower vs Willpower. If target fails is incapacitated for 1d20 hours with suitable form of sanity - insane giggles, agoraphobia etc. |
| Creator | hkokko |
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Additional features
| Feature | Probability | |
|---|---|---|
| Madness type | 100% | View items |
Non-random features
| List | Feature |
|---|---|
| Spirit Ability | Passion - The spirit can invoke an overwhelmingly strong passion or state of mind in those it possesses. Although in a few cases they can be used beneficently, most are used in a hostile manner. See page 144 |
| Passion Spirit Intensity 2 | ***Madness*** Akin to having a demon whispering into your ear, madness spirits force the host – at times of stress – into acts of irrational or gibbering behaviour. Depending on the spirit’s inclination, this is done by changing the perceptions of the victim, sadistically torturing them, or instilling a degree of increasing paranoia. Madness attacks last 1d3x10 minutes, occurring whenever a skill check is made by the host, and the spirit overcomes that roll in an opposed test using its Willpower. |
| Spirit Ability | Possession - Fetch gains the ability to Possess others – normally an animal of the cult’s totem or the shaman’s body whilst he is discorporate, protecting it from harm. |
Standard skills
| Discorporate | POW+INT+50 | Spectral combat | POW+CHA+20+6D10 | Willpower | POW+POW+6D10 |
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