King of the Skull Mountain Apes
(Generated 15 times)Namelist | None |
---|---|
Tags | Cloud forest Fantasy High mountains Jungle Monster island
|
Rank | Skilled |
Race | Ape, Carnivorous |
Cult rank | None |
Notes | MI pg 196 |
Creator | raleel |
|
|
|
Non-random features
List | Feature |
---|---|
Ability | ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
Ability | ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. |
Standard skills
Athletics | STR+DEX+50 | Brawn | STR+SIZ+40 | Endurance | CON+CON+35 |
---|---|---|---|---|---|
Evade | DEX+DEX+24 | Perception | INT+POW+30 | Stealth | DEX+INT+40 |
Willpower | POW+POW+45 |
Combat styles
Lord of the Jungle (Bite,Claw) | STR+DEX+40 |
---|
Weapon options
1-handed weaponsAmount: 3
|
2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Bite | 1h-melee | 1d8 | L | T | - | Grip, Impale | Y | Y | Head | |
Claw | 1h-melee | 1d6 | L | L | - | Bleed, Grip | Y | Y | Claw |