Igniguana

(Generated 15 times)
Namelist None
Tags
Fantasy
Matt finch
Mountains
Rq6
Swordandwizardry
Rank Veteran
Race Giant Lizard
Cult rank None
Notes Igniguanas are large lizards about six feet long, with reddish hide and glowing eyes. They may be of some sort of elemental origin, coupling attributes of fire and earth, for they crawl directly through solid rock without digging, leaving no tunnel behind to mark their passage. They breathe small but intense blasts of fire. Anyone within the cone takes 2d6 hit points of damage (evade for half).
CreatorTeratoid
Stats
STR 2d6+12
CON 2d6+6
SIZ 2d6+12
DEX 1d6+12
INT 2d6+5
POW 2d6
CHA 0
D20Hit locationArmor
01-03 Tail 3
04-05 Right Hind Leg 3
06-07 Left Hind Leg 3
08-10 Hindquarters 3
11-14 Forequarters 3
15-16 Right Front Leg 3
17-18 Left Front Leg 3
19-20 Head 3
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue.
Ability ***Immunity to fire***
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+35 Endurance CON+CON+30
Evade DEX+DEX+57 Perception INT+POW+52 Stealth DEX+INT+40
Unarmed STR+DEX Willpower POW+POW+20

Custom skills

Track INT+POW+30

Combat styles

Scaly Hunter (Jaws+Claws)STR+DEX+41

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M T - Y Y 5 8 As Head
Claw 1h-melee 1d4 M M - Y Y 5 7 As Leg