Pilts Swastel

(Generated 12 times)
Namelist None
Rank Veteran
Race Human
Cult rank None
Notes Pilts is a thin,odious man cursed from childhood by acne.Pilts has an extensive collection of costumes, and he delights in mixing and matching them to create an endless array of variations on what he believes to be royal attire. That his costumes are generally threadbare and ratty gives him the look more of a vagrant king than actual royalty. Combat Gear: potion of barkskin +4 (2), rod of wonder; Other Gear +1 glamered chain shirt, mwk light crossbow with 10 bolts, mwk war razor, cloak of resistance +2, headband of alluring charisma +2, 291 gp Luck:6 Before Combat Pilts casts alarm on the door to Salvator’s cell every morning, and unseen servant and undetectable alignment as soon as he takes his throne for the day. As soon as he realizes he’s about to have visitors, he also casts glibness and tongues on himself. Before Pilts enters combat, he makes sure to drink his potion of barkskin +4 and casts cat’s grace. During Combat Pilts orders his minions to the attack, supporting them with inspire courage on the first round of combat. He then alternates casting spells such as confusion, charm monster, and hold person with activations of his rod of wonder. Each time he successfully uses this unpredictable device, he shrieks in delight and offers impromptu commentary on the rod’s results. As soon as it seems obvious that he’s about to be attacked, he casts displacement on himself and fights back with his war razor. Morale If brought below 0 hit points, the emperor uses dimension door to go to his bedroom, then takes 3d6 turns gathering up his favorite prizes before using dimension door again (or by fleeing) to hide out in Old Dock and nurse his wounds and plan his revenge against the PCs. If he’s brought below -3 hit points on any location and unable to use dimension door, Pilts’s bravado crumbles. He drops to his knees and begs pitifully for his life, offering up pretty much anything to the PCs in return for mercy. In either event, as soon as Pilts is killed or surrenders publicly (or 2d6 turns after he flees), his mob falls to pieces and the thugs scatter, seeking a safe place to recover and figure out what to do next. Special Attacks bardic performances; countersong, dirge of doom, distraction, fascinate, inspire competence +15, inspire courage +15/+3, inspire greatness, suggestion Bard Spells Known 3rd (5/day)—charm monster, confusion, dimension door, modify memory, greater invisibility 2nd (5/day)—cat’s grace, detect/read thoughts, hold person, mirror image, tongues, displacement, glibness 1st (6/day)—alarm, charm person, cure light wounds, grease, undetectable alignment, unseen servant 0 (at will)—dancing lights, detect magic, ghost sound, mage hand, open/close, prestidigitation artful dodger, jack-of-all-trades, lore master, versatile performances (act, comedy, oratory), Persuasive gain a bonus dice on influence and intimidate , Toughness +1 HP per location
STR 10
CON 14
SIZ 14
DEX 18
INT 13
CHA 19
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 5+4
10-12 Chest 5+4
13-15 Right arm 4
16-18 Left arm 4
19-20 Head 4
Movement 6
Natural armor Yes

Standard skills

Athletics 65 Brawn 55 Deceit 90
Evade 65 Influence 90 Insight 85
Locale 100 Perception 65 Stealth 75
Willpower 60

Professional skills

Acting 90 Art 90 Bureaucracy 60
Courtesy 90 Oratory 75 Sleight 75
Survival 50

Custom skills

Bardic Knowledge 75 preform 90

Combat styles

madman slashes65

Weapon options

1-handed weapons

Amount: 1
Rapier (1)
Mwk War Razor (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Light crossbow (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Mwk War Razor 1h-melee 1d4 S S - bleeed Y N 4 6