Jungle drake

(Generated 19 times)
Namelist None
Tags
Rank Veteran
Race Wyvern
Cult rank None
Notes The skin of this rugged dragon is mottled in hues of blue and green. Its elongated tail hides a menacing stinger. Jungle drakes are tenacious predators, ruthlessly adapted to the environment they call home. The tails of these drakes inject a virulent toxin, capable of debilitating the most stubborn of foes. Jungle drakes typically travel in rampages of three or more, stalking animals or humanoids without remorse. Able to travel through forested terrain with ease, jungle drakes prefer to make several hit-and-run attacks, using their stingers to inject their prey with poison. After the venom has time to set in, the drake reemerges from the jungle, snatching the weakest target in its jaws before retreating back into the woods with its new meal. When the prey of a jungle drake appears too well armed or prepared to assault foes head-on, the drake stalks them, letting the natural hazards of the jungle wear them down before emerging to grab a meal, and then retreating back to the protection of the deeper jungle. A jungle drake measures 14 feet from front to back, with a lean but muscular build, and weighs around 2,100 pounds. Predatory Grab A jungle drake moves at full speed when it chooses the move option after maintaining a grapple or grip, though it can’t carry the grappled creature aloft. A jungle drake can spend a use of its speed surge to move a grappled creature in this way without requiring a roll to maintain the grapple. Speed Surge Three times per day as a free action, a jungle drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that turn. Woodland Stride A jungle drake can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally. Immune to disease, poison, paralysis, sleep Poisoned Sting Tail Application: Injection or smear, requires only a small cut Potency: 50 + CON Resistance: Endurance Onset time: instant Duration: 6 rounds Conditions: Exhaustion and 1d2 STR and DEX damage Treatment: Antivenom or magical treatment but do get 1 save attempt per round.
Creatorskarza
Stats
STR 2d6+18
CON 2d6+12
SIZ 4d6+30
DEX 2d6+12
INT 2d6+5
POW 3D6
CHA
D20Hit locationArmor
01-03 Right Leg 6
04-06 Left Leg 6
07-08 Abdomen 6
09-11 Chest 6
12 Tail 6
13-14 Right Wing 6
15-16 Left Wing 6
17-20 Head 6
Attributes
Movement 8m /16 m flying
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+20 Endurance CON+CON+35
Evade DEX+DEX+35 Perception INT+POW+40 Stealth DEX+INT+55
Willpower POW+POW+40

Custom skills

Flying STR+DEX+40

Combat styles

Draconic steath attack (Bite, claw, Tail)STR+DEX+40

Weapon options

1-handed weapons

Amount: 3
Tail (Poison) (1)
Bite (1)
claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tail (Poison) 1h-melee 1d8 E VL - Impale Y Y 5 10 tail
Bite 1h-melee 1d10 E L - Grip, Impale Y Y 5 10 head
claws 1h-melee 1d6 L M - Bleed, Grip Y Y 0 0 leg