Mooskoloss/Moulderhulk

(Generated 6 times)
Namelist None
Tags
Relikt
Rank Veteran
Race Ettin
Cult rank None
Notes Moulderhulk Spores: Releases Spores when hit -> Endurance vs. Potency CON to avoid Infection
CreatorKeplast
Stats
STR 2d6+16
CON 2d6+16
SIZ 2d6+25
DEX 3d6
INT 2d6+2
POW 3D6
CHA 1d6+2
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right Arm 1
16-18 Left Arm 1
19 Right Head 1
20 Left Head 1
Attributes
Movement 6m
Natural armor Yes

Non-random features

ListFeature
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Flora*** Immune to the side effects of Fatigue and severe injuries. Whilst a Serious Wound prevents the limb or location from functioning, the plant does not suffer any other debility. Likewise a Major Wound does not incapacitate.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+30 Perception INT+POW+30 Stealth DEX+INT+10
Unarmed STR+DEX+30 Willpower POW+POW+30

Combat styles

Fungal FurySTR+DEX+30

Weapon options

1-handed weapons

Amount: 1
Claw (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d8 H L - Grip, Bleed Y Y 0 0 arms