Emperor's Thugs

(Generated 96 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes During Combat These thugs initially use unarmed strikes against their foes, hoping to beat the PCs into submission and catch them alive for the emperor’s amusement, but if the PCs use lethal attacks against them, they switch to their axes. Morale If reduced to 0 or fewer hit points, a thug flees into the city to nurse her wounds and hide from the emperor’s retaliation for abandoning her post. Gear mwk studded leather (-1 to SR), mwk heavy wooden shield (+5 to parry added), mwk battleaxe (+5 to hit added), throwing axes (5) All have sneak attack (+2 steps on damage) and agile defender.
STR 2d5+8
CON 3d5+3
SIZ 2d6+6
DEX 2d6+6
INT 2d4+8
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 3
16-18 Left arm 3
19-20 Head 3
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+35 Deceit INT+CHA+30
Endurance CON+CON+40 Evade DEX+DEX+35 Influence CHA+CHA+40
Perception INT+POW+35 Stealth DEX+INT+30 Unarmed STR+DEX+35
Willpower POW+POW+30

Custom skills

Streetwise INT+POW+35

Combat styles

Batter aside and shield splitterSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Battleaxe (1)

2-handed weapons

Amount: 1
Battleaxe (1)
Punch (1)

Ranged weapons

Amount: 1
Hatchet (1)


Amount: 1
Viking Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Punch 2h-melee 1d3 L L - Grip, take weapon, stun loc. Y Y 6 12 arm