Parander - Spirit Deer

(Generated 12 times)
Namelist None
Rank Veteran
Race Deer
Cult rank None
Notes In physical form, they resemble an unusually large stags with a thick, shaggy pelt which helps them survive in the cold winters of Fronela. When a parander is threatened, it may change its form into that of any nearby object, such as a rock or a bush. Source: Anaxial's Manifest
STR 4d6+15
CON 2d6+6
SIZ 4d6+15
DEX 3d6
INT 2d6
POW 3d6
D20Hit locationArmor
01-03 Right Hind Leg 3
04-06 Left Hind Leg 3
07-09 Hindquarters 3
10-12 Forequarters 3
13-15 Right Front Leg 3
16-18 Left Front Leg 3
19-20 Head 3
Movement 12
Natural armor Yes

Non-random features

Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.

Standard skills

Athletics STR+DEX+4d10 Brawn STR+SIZ+4d10+5 Endurance CON+CON+4d10+10
Evade DEX+DEX+4d10 Perception INT+POW+4d10+25 Stealth DEX+INT+4d10+15
Willpower POW+POW+4d10+5

Combat styles

Hoofs and AntlersSTR+DEX+4d10+5

Weapon options

1-handed weapons

Amount: 3
Gore (1)
Antlers (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Gore 1h-melee 1d6 L M - Bash, Stun Location Y Y 0 0 Legs
Antlers 1h-melee 1d8 L M - Impale Y Y 0 0 Head
Trample 1h-melee 2d6 L T - Bash,Stun Location Y Y 0 0 Legs