Lady Andaisin (daughter of Urgathoa)

(Generated 66 times)
Namelist None
Rank Master
Race Human
Cult rank None
Notes During Combat As part of her transformation, Lady Andaisin regains many spells as detailed, but loses all those she otherwise had while alive. In addition, all ongoing spell effects on her end, and all of her gear lies discarded on the ground amid her other remains after she transforms. She casts shield of faith (+2 AP not added) on the first turn of combat, followed by her other ranged spells unless the PCs immediately surround her, in which case she fights in melee. Morale The newly transformed Lady Andaisin fights until she is destroyed. Great Claw Lady Andaisin’s larger scythe-shaped claw has twice the critical range, and is treated as an evil weapon for the purpose of penetrating damage reduction. Disease - Blood Veil Application: Great claw—injury Potency: 110 Resistance: Endurance Onset time: immediate Duration: 1/day Conditions: If not resisted, the victim takes 1d4 Con damage and 1d4 Cha damage, slow bleeding 1 per day. Spell-Like Abilities Constant—desecrate (centered on self) Cleric Spells Prepared 2nd—blindness/deafness, contagion, dispel magic, magic vestment, death knell, hold person, resist energy, sound burst, spiritual weapon 1st—cause fear, command, obscuring mist, sanctuary, shield of faith 0 (at will)—bleed, guidance, light, stabilize
STR 27
CON 18
SIZ 24
DEX 17
INT 18
POW 16
CHA 21
D20Hit locationArmor
01-03 Right leg 9
04-06 Left leg 9
07-09 Abdomen 9
10-12 Chest 9
13-15 Right arm 9
16-18 Left arm 9
19-20 Head 9
Movement fly 8m
Natural armor Yes

Non-random features

Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+35 Deceit INT+CHA+50
Endurance CON+CON+40 Evade DEX+DEX+50 Influence CHA+CHA+55
Insight INT+POW+45 Perception INT+POW+45 Stealth DEX+INT+40
Willpower POW+POW+65

Custom skills

Fly STR+DEX+70 Piety POW+CHA+35 Channeling INT+CHA+45

Combat styles

The ReaperSTR+DEX+50

Weapon options

1-handed weapons

Amount: 2
Great Claw (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Great Claw 1h-melee 2d6 H L - Bleed, Grip Y Y 10 12 L arm
Claws 1h-melee 1d8 L M - Bleed, Grip, diseased Y Y 0 0 R arm