Notes |
This human-shaped beast has a horse’s skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird.
Deacons of the Horseman of Pestilence, leukodaemons serve their lord in Abaddon as well as across the planes by spreading plagues and pandemics.
Leukodaemons stand upward of 14 feet tall but weigh just over 200 pounds. The skulls that serve as their heads can be replaced with any skulls, yet these creatures choose horse skulls to show their loyalty to the Horsemen. The creature’s true head is merely a blistered knob between its shoulders.
Breath of Flies
Once per minute as an action, a leukodaemon can unleash a cloud of corpse-bloated, biting black flies in a 20-foot cone. Those caught in the cone take 2d6 points of slashing damage to each location. A hard EVD save halves this damage. Those who take any damage are also sickened for 1 minute. In addition, the flies linger for 1d4+1 turns, congealing into a buzzing 20-foot-square cloud centered on the cone’s original point of origin. Any creature that ends its turn in this cloud must make a hard EVD save to avoid taking damage as before and becoming sickened for 1 minute. This cloud of flies may be dispersed by any area effect that does damage or creates wind of at least strong wind force. All daemons are immune to this effect.
Contagion
Any arrow a leukodaemon fires from a bow is tainted with disease. If a creature is damaged by a leukodaemon’s arrow, it must make an END save or be affected as if by the spell contagion. A leukodaemon can manifest arrows at will and never runs out of ammunition, allowing a shot a turn.
Infectious Aura
All creatures within 50 feet of a leukodaemon take a –2 step penalty on END saves against disease effects.
Spell-Like Abilities
Constant—deathwatch, detect good
At will—contagion, dispel magic, greater teleport (self plus 50 lbs. of objects only)
1/day—harm, summon (1 leukodaemon only, 35%)
Spell resistance 100%
Immunity to acid
+4 AP (cannot be sundered or bypasses) and half damage to all non good or silver attacks
+4 AP (cannot be sundered or bypasses) and half damage to all cold, electricity or fire attacks |