Notes |
powerful and ancient nosferatu vampire
Before Combat
Ramoska casts mage armor on himself well before combat begins.
During Combat
Ramoska is honestly surprised if the PCs are foolish enough to attack him. He drinks his mutagen on the first turn of combat to gain a +4 bonus to his Dexterity and take a –2 penalty to his POW, then casts shield the next turn. He doesn’t start to attack the PCs until the third turn unless they prove more than capable of hurting him. Ramoska prefers to end combats with slaves rather than bodies, and attempts to dominate PCs for several turns while chiding the heroes for being so reckless as to antagonize one so much more dangerous than they. If reduced to fewer than 3 hit points on a location, Ramoska abandons this tactic and casts stinking cloud and ray of enfeeblement to try to remove PCs from the battle without killing them.
Morale
If reduced to fewer than - hit points, Ramoska sighs in frustration, saying, “Fine, take the lad if you
wish. This plague has run its course, in any event.” He then casts teleport to leave and doesn’t return in this adventure.
Gear pink and green sphere ioun stone, amulet of natural armor +3, belt of incredible dexterity +2, cloak of resistance +2, key to trunk, 80 pp
Elder vampires with this special power can use their gaze attack on multiple people are once. By looking at and speaking to a crowd, the vampire can attempt to overcome the targets in an opposed Willpower roll. Make one roll for all ordinary humans in the crowd, using the highest Willpower present. Roll vs. the Willpower of each supernatural individual separately. Everyone the vampire manages to control can be controlled as if the vampire was a lesser vampire using hypnotic control on a single individual. Everyone the vampire effects must be within POW metres of the vampire and must be able to hear the vampire and see the vampire’s face clearly.
Has 25 Blood point (BP) (5 can be spent in a round):
1 BP heals all minor wounds
2 BPs heals all serious wounds
4 BPs heals all major wounds
1 BP can give +1 Action Point for a round.
1 BP can give a +1 shift on STR damage modifier (several can be spent at once)for a round.
1 BP can enhance AP by 5 for 1 round.
Vampires have the ability to shapeshift into mist at will. As a single Combat Action, the vampire (and every non-living item on his person) dissolves into a thin, greenish fog approximately the same SIZ as they were in the flesh. As a mist, the vampire is immune to all types of physical damage but cannot take any action except Movement. In mist form, a vampire moves at the same speed as they would normally and is unaffected by strong winds.
Drains 2-4 CON with a bite, this is added to the vampires Blood points.
+4 AP vs cold, electricity, sonic, add has +10 to rolls to resist poisons
Alchemist Extracts Prepared
2nd—resist energy, see invisibility
1st—detect undead, disguise self, expeditious retreat, shield, true strike
Wizard Spells Prepared
3rd—crushing despair, detonate, phantasmal killer,cone of cold, teleport
2nd—invisibility, scorching ray, summon swarm, touch of idiocy, web, deep slumber, dispel magic, lightning bolt, stinking cloud
1st—mage armor, magic missile, memory lapse, ray of enfeeblement, shocking grasp, silent image
0 (at will)—detect magic, ghost sound, mage hand, message |