Notes |
As the son of one of Korvosa’s most hated criminals and the man behind the city’s most recent unsolved serial killings, Rolth Lamm is unrelentingly despicable.
Rolth is a foul man by any definition of the term. Pale and blotchy from scars caused by various diseases he’s exposed himself to (either by accident or design), Rolth wears thick leather robes lined with dozens of pockets that bulge with surgical and mortician tools, and is always ready and eager for new opportunities to study the ways in which flesh can be altered, enhanced, and cut away. To Rolth, every portion of a living body is an incomplete work of art, and if knives are the tools he uses to prepare his medium, then the colors, scents, and textures that decay brings are his tools to finish the job.
Before Combat
Rolth casts shield, mage armor, and false life before combat.
During Combat
Rolth prefers to let allies fight in melee, so he can hang back and use spells at range. He prefers to leave foes alive but incapacitated so he can kill them at leisure with his knife. A successful casting of hold person is his favorite method of enabling sneak attacks.
Morale
If reduced to fewer than -3 hit points, Rolth flees via dimension door; if he escapes, he can become a recurring antagonist who seeks to add the PCs to his collection of undead servants.
Spell-Like Abilities
6/day—grave touch (3 rounds)
As an action, you can make a unarmed attack that causes a living creature to become shaken for a number of rounds equal to your rank). If you touch a shaken creature with this ability, it becomes frightened for 1 round. You can use this ability a number of times per day equal to 3 + rank.
Necromancer Spells Prepared
4th—animate dead, dimension door, enervation, infuse decay
3rd—dispel magic, hold person, lightning bolt, ray of exhaustion
2nd—false life, ghoul touch, scorching ray, touch of idiocy, spectral hand, vampiric touch
1st—charm person (2), chill touch, mage armor, ray of enfeeblement, shield, unlock flesh
0 (at will)—acid splash, detect magic, light, touch of fatigue
Sneak attack (+1 step damage)
Combat Gear scroll of teleport, wand of magic missile (Rank 2, 43 charges); Other Gear +1 dagger, belt of mighty constitution +2, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, unguent of timelessness (6), mwk thieves’ tools, fine mortician’s tools (worth 10 gp) , 6 black onyxes (worth 15 gp), spellbook (contains all cantrips save those of the illusion and transmutation schools plus detect thoughts, grease, ice storm, magic missile, and 2d4 additional spells of your choice for each rank from 1 to 3), extensive notes on blood veil, 50 gp, 5 sp
Combat Casting: You get a +1 step bonus on checks made to keep casting a spell when damaged or distracted, such as while grappled. Also you can roll opposed END to resist disrupt spell special effect.
Foes get -10 to resist any necromancy spell cast by Rolth
Toughness: You gain +1 hit points per location.
can turn undead
Luck:7 |