Cultist of Urgathoa

(Generated 73 times)
Namelist None
Tags
Rank Skilled
Race Human
Cult rank None
Notes Before Combat Before engaging in combat, a cultist casts magic weapon and shield of faith. During Combat On the first turn of combat, a cultist casts divine favor. The cultist then engages in melee in the following rounds. He uses healing magic on himself if brought to fewer than 0 hit points, saving hold person and spiritual weapon for use against foes at range. Morale A cultist of Urgathoa fights to the death. Combat Gear potion of cure light wounds (4); Other Gear +1 plate, +1 scythe (-10 to hit, +10 intimidate added), prison key, silver holy symbol of Urgathoa Channel nagative energy 1d2+1 4/day Cleric Spells 5/day—battle rage You can touch a creature as a free action to give it a bonus on melee damage rolls equal to 1/5 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your rank. 5/day—bleeding touch (1 round) As a touch attack, you can cause a living creature to take 1 level of bleeding damage per round. This effect persists for a number of rounds equal to 1/2 your cleric rank (minimum 1) or until stopped with a hard first aid or Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your rank. 2nd—cure moderate wounds, hold person, spiritual weapon 1st—cure light wounds, divine favor, magic weapon, shield of faith 0 (at will)—bleed, detect magic, light, stabilize Combat Casting: You get a +1 step bonus on checks made to keep casting a spell when damaged or distracted, such as while grappled. Also you can roll opposed END to resist disrupt spell special effect.
Creatorskarza
Stats
STR 13
CON 15
SIZ 16
DEX 12
INT 13
POW 16
CHA 12
D20Hit locationArmor
01-03 Right leg 2+2
04-06 Left leg 2+2
07-09 Abdomen 8+2
10-12 Chest 8+2
13-15 Right arm 2+2
16-18 Left arm 2+2
19-20 Head 2+2
Attributes
Movement 6m (3m flying)
Natural armor No

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+40 Endurance CON+CON+50
Evade DEX+DEX+25 Influence CHA+CHA+50 Perception INT+POW+35
Stealth DEX+INT+25 Unarmed STR+DEX+35 Willpower POW+POW+45

Custom skills

Channel INT+POW+50 Piety CHA+POW+50

Combat styles

religious fervor STR+DEX+40

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 1
Sythe+1 (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Sythe+1 2h-melee 1d8+2 L M - Bleed, Sunder Y N 2 8