Cultist of Urgathoa

(Generated 13 times)
Namelist None
Tags
Rank Skilled
Race Human
Cult rank None
Notes Before Combat Before engaging in combat, a cultist casts magic weapon and shield of faith. During Combat On the first turn of combat, a cultist casts divine favor. The cultist then engages in melee in the following rounds. He uses healing magic on himself if brought to fewer than 0 hit points, saving hold person and spiritual weapon for use against foes at range. Morale A cultist of Urgathoa fights to the death. Combat Gear potion of cure light wounds (4); Other Gear +1 plate, +1 scythe (-10 to hit, +10 intimidate added), prison key, silver holy symbol of Urgathoa Cleric Spells 5/day—battle rage You can touch a creature as a free action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your rank. 5/day—bleeding touch (1 round) As a touch attack, you can cause a living creature to take 1 level of bleeding damage per round. This effect persists for a number of rounds equal to 1/2 your cleric rank (minimum 1) or until stopped with a hard first aid or Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your rank. 2nd—cure moderate wounds, hold person, spiritual weapon 1st—cure light wounds, divine favor, magic weapon, shield of faith 0 (at will)—bleed, detect magic, light, stabilize
Creatorskarza
Stats
STR 13
CON 10
SIZ 16
DEX 20
INT 10
POW 14
CHA 18
D20Hit locationArmor
01-03 Right leg 8+2
04-06 Left leg 8+2
07-09 Abdomen 8+2
10-12 Chest 8+2
13-15 Right arm 8+2
16-18 Left arm 8+2
19-20 Head 8+2
Attributes
Movement 6m (3m flying)
Natural armor No

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+25 Influence CHA+CHA+50 Perception INT+POW+35
Stealth DEX+INT+25 Unarmed STR+DEX+35 Willpower POW+POW+45

Custom skills

Channel INT+POW+50 Piety CHA+POW+50

Combat styles

religious fervor STR+DEX+35

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 1
Sythe+1 (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Sythe+1 2h-melee 1d8+2 L M - Bleed, Sunder Y N 2 8