Dr. Reiner Davaulus

(Generated 48 times)
Namelist None
Tags
Rank Veteran
Race Human
Cult rank None
Notes Before Combat Dr. Davaulus casts misdirection whenever he expects to be involved in a public scene; if he meets with the PCs, he chooses one of the chaotic good but unconscious Varisians as the spell’s target. During Combat Davaulus considers himself a gentleman, even though his interests run to murder and cruelty. He engages in physical combat only as a last resort. When he fights, he uses Combat Expertise, saving hideous laughter for use against foes who seem to have more brawn than brains. Morale Davaulus attempts to flee if brought to fewer than 0 hit points, but fights to the death if no escape seems possible. Loyal to the Red Mantis, he does not surrender. Combat Gear potion of remove disease; Other Gear +1 mithral chain shirt, +1 human-bane rapier, amulet of natural armor +1, flask of curses (labeled “elixir of true healing”), button key for lift, key to cabinet, key to doors, 58 gp Bard Spells 2nd (2/day)—invisibility, misdirection 1st (4/day)—charm person, cure light wounds, disguise self, hideous laughter 0 (at will)—detect magic, light, mage hand, mending, prestidigitation, read magic Skills countersong, distraction, fascinate, inspire competence, inspire courage Sneak attack: +2 steps damage Agile defender: +1 AP of evade and parry, does not end up prone Evasion: A rogue can avoid even magical and unusual attacks with great agility. If she makes a successful EVD saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Combat Expertise: You can choose to take a –10 penalty on melee attack rolls and combat manoeuvre checks to gain a +1 bonus to your AP. At rank 3 and 5, the penalty can increase by –10 and the AP bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack with a melee weapon. The effects of this feat last until your next turn. Combat Reflexes: When an opponent tries to change range and you attack him, you gain a bonus dice. Dodge: You gain a +1 bonus to your AP to attacks you are aware of. A condition that makes you lose your ability to evade, also makes you lose the benefits of this feat. (Added) Quick Draw:You can draw a weapon as a free action instead of as an action. You can draw a hidden weapon (see Sleight) as an action. Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat. Toughness: You gain +1 hit points per location.
Creatorskarza
Stats
STR 8
CON 10
SIZ 15
DEX 14
INT 16
POW 12
CHA 16
D20Hit locationArmor
01-03 Right leg 1+1
04-06 Left leg 1+1
07-09 Abdomen 1+5+1
10-12 Chest 1+5+1
13-15 Right arm 1+1
16-18 Left arm 1+1
19-20 Head 1+1
Attributes
Movement 6
Natural armor Yes

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+30 Deceit INT+CHA+45
Endurance CON+CON+35 Evade DEX+DEX+40 Influence CHA+CHA+45
Perception INT+POW+35 Stealth DEX+INT+40 Unarmed STR+DEX+30
Willpower POW+POW+55

Professional skills

Sleight DEX+CHA+45

Custom skills

P: Do Harm INT+POW+45 P: Neutral but evil INT+POW+45

Combat styles

Doc is in (cautious fighter)DEX+DEX+50

Weapon options

1-handed weapons

Amount: 1
Rapier +1 (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Rapier +1 1h-melee 1d8+1 M L - Impale (+3 vs humans and does 1d6+1 extra damage) Y N 9 10