Jolistina Susperio

(Generated 60 times)
Namelist None
Tags
Rank Skilled
Race Human
Cult rank None
Notes Standard elven traits: Ghost-scorn, Light-footedness, Adaption to Cold, Elven Stamina, Elven Vision, Elven Hardness of Body, Endurance and Gift of Music and Song. Before Combat Jolistina casts shield and uses her wand of cat’s grace on herself (+5 DEX), then takes a dose of pesh before combat; she has taken 1 point of Constitution damage and 2 points of POW damage as a result, but gaining 2 STR and 3 extra HP per location. (all bar HP factored) During Combat Jolistina plays a madcap game of cat and mouse with the PCs, taunting and commenting on her undead showcase. She tries to keep out of melee combat by rushing from room to room using Stealth and potions of invisibility, making use of her screaming bolts and ray of enfeeblement to further vex her foes. She takes single shots with her crossbow from hiding, creating bleeding sneak attacks, then hides again. When forced to fight in melee, she prefers doing so with her zombies so she can flank enemies. Confronted on her own, her first thought is to flee to another part of the manor to hide and ambush. Morale Jolistina surrenders if she’s reduced to -4 or fewer hit points and tries to bargain for her life by spilling her guts. She tries to escape from the PCs at the first chance she gets; if she does escape, she seeks out Rolth despite his request for privacy. Combat Gear potions of invisibility (2), potion of remove disease, wand of animate dead (4 charges), wand of cat’s grace (11 charges), wand of sculpt corpse (5 charges), alchemist’s fire (4), smoke bombs (4); Other Gear +1 glamered studded leather, mwk dagger, mwk hand crossbow with 17 bolts and 3 screaming bolts, flint and steel, mwk thieves’ tools, mwk manacles, pesh (4 doses), sealing wax, stolen jewelry (worth 8 pp), 150 gp, 54 sp +2 bolt screams when fired, forcing all enemies of the shooter within 20 feet of the path of the bolt to make a successful Hard Will save or become shaken for 1 round. Sneak attack (+2 steps), allows bleed effect to be taken even with non bleeding weapons. If bleed is not selected, and the attack is bladed, bleed can be applied for 'free' but the result is unopposed, or if selected, is applied with a penalty dice to resist. Sorcerer Spell 4/day—grave touch (1 round) 1st (6/day)—chill touch, ray of enfeeblement, shield, silent image 0 (at will)—acid splash, dancing lights, ghost sound,mage hand, open/close Grave Touch You can make a melee attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer rank (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round. You can use this ability a number of times per day equal to 3 + your rank. Death’s Gift You gain 2 AP vs cold and halve any damage after, and the same against any unarmed attacks (natural weaponry that cuts in not included) Luck:5
Creatorskarza
Stats
STR 14+2
CON 15-1
SIZ 15
DEX 16+5
INT 12
POW 10-2
CHA 12
D20Hit locationArmor
01-03 Right leg 4+4
04-06 Left leg 4+4
07-09 Abdomen 4+4
10-12 Chest 4+4
13-15 Right arm 4+4
16-18 Left arm 4+4
19-20 Head 4+4
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+35 Endurance CON+CON+40
Evade DEX+DEX+30 Influence CHA+CHA+35 Insight INT+POW+35
Perception INT+POW+35 Stealth DEX+INT+40 Unarmed STR+DEX+30
Willpower POW+POW+35

Professional skills

Acrobatics STR+DEX+35 Acting CHA+CHA+40 Courtesy INT+CHA+20
Disguise INT+CHA+35 Lockpicking DEX+DEX+30 Mechanisms DEX+INT+40
Sleight DEX+CHA+40

Custom skills

Passion: CE (Crazy and Evil) INT+POW+55

Combat styles

Crazy sniper (Skirmishher, Precise Shot and marksman)STR+DEX+35

Weapon options

1-handed weapons

Amount: 1
Dagger (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Hand crossbow (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Hand crossbow ranged 1d6 M - 10/25/50 impale N N 4 3