Vendra casts mage armor on herself; her dagger is already envenomed with a dose of giant wasp poison.
The perfumer does her best to make herself look like a harmless merchant, shrieking and sobbing dramatically, rushing back and forth, and harmlessly slapping, but in actuality is looking for an opportunity to sneak attack a PC with her poisoned dagger. At range, she relies on her wand of charm person to turn enemies to her favor.
Vendra surrenders if reduced to 0 or fewer hit points, and says or does anything to escape the city without being killed or imprisoned.
Combat Gear wand of charm person (14 charges), wand of remove disease (3 charges), giant wasp poison (2); Other Gear dagger, circlet of persuasion (+1 step bonus on all CHA skill rolls), silver and violet earrings and bracelets (worth 18 gp in all), keys to
apartments and Lavender, 1 gp 3sp
Sneak attack (+2 steps damage)
Artful dodger (+1 parry/evade, does not end up prone)
Level of toxicity:90
Resistance: Endurance (per round)
Onset time: instant
Duration: 6 rounds
Conditions: weakness, The sting caused the victim to become uncoordinated causing a loss of 1d2 DEX per round
cure: magical healing only