Notes |
Before Combat
Vendra casts mage armor on herself; her dagger is already envenomed with a dose of giant wasp poison.
During Combat
The perfumer does her best to make herself look like a harmless merchant, shrieking and sobbing dramatically, rushing back and forth, and harmlessly slapping, but in actuality is looking for an opportunity to sneak attack a PC with her poisoned dagger. At range, she relies on her wand of charm person to turn enemies to her favor.
Morale
Vendra surrenders if reduced to 0 or fewer hit points, and says or does anything to escape the city without being killed or imprisoned.
Spells
3/day—prestidigitation
2/day—mage armor
Combat Gear wand of charm person (14 charges), wand of remove disease (3 charges), giant wasp poison (2); Other Gear dagger, circlet of persuasion (+1 step bonus on all CHA skill rolls), silver and violet earrings and bracelets (worth 18 gp in all), keys to apartments and Lavender, 1 gp 3sp
Sneak attack (+2 steps damage)
Artful dodger (+1 parry/evade, does not end up prone)
Uses DEX +SIZ for damage bonus (1d2)
poison
Application: injury
Level of toxicity:90
Resistance: Endurance (per round)
Onset time: instant
Duration: 6 rounds
Conditions: weakness, The sting caused the victim to become uncoordinated causing a loss of 1d2 DEX per round
cure: magical healing only
Luck:6 |