||Hair like rotting seaweed drapes this ancient witch. Loose, algae-colored skin sags off her starved frame.
Before combat, Yvicca casts bull’s strength, barkskin, and greater magic fang upon herself (in that order). She also casts speak with animals so she can more easily direct Skinshear and any summoned sharks.
During Combat Upon seeing the PCs, Yvicca swaps out resist energy to cast summon nature’s ally II to call a shark to aid her in battle. Yvicca uses her evil eye ability to daze the strongest-looking interloper before swimming into melee herself. If brought to fewer than 0 hit points on a location, she uses her wand of cure moderate wounds on herself, unless she’s surrounded, in which case she continues fighting.
Morale Yvicca fights to the death.
Combat Gear wand of cure moderate wounds (18 charges); Other Gear +1 shortspear, bracers of armour +2
Magic resistance 75%
Three times per day, a sea hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on an opposed WIL save (vs hags WIL) or be staggered as strange nebulous distress and a gnawing sense of impending doom plagues the victim. If a sea hag uses her evil eye on someone already afflicted by this curse, the victim must make an opposed END save or be overwhelmed with fright and collapse into a comatose state for 3 days. Each day that passes, the comatose victim must make a hard END save or perish.
The sight of a sea hag is so revolting that anyone within 60 feet (other than another hag) who sets eyes upon one must succeed on an Opposed END save vs the hags END or instantly be weakened, taking 1d6 points of Strength damage. Creatures that are affected by this power or that successfully save against it cannot be affected again by the same hag’s horrific appearance for 24 hours.
2nd—cure moderate wounds, greater magic fang, bull’s strength, resist energy
1st—charm animal, cure light wounds, faerie fire, speak with animals, barkskin
0—detect magic, detect poison, flare, read magic, resistance