Skinshear
(Generated 13 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Shark |
Cult rank | None |
Notes | Jigsaw sharks are particularly notorious for their preference of habitat—shallow, coastal waters. This often puts them in close proximity to sailors, merchants, and swimmers.Jigsaw sharks are capable of living in freshwater as well as salt water, and often swim far up rivers or into the depths of the Mushfens in search of food. A jigsaw shark is aggressive, and reports of them lunging out of water to snap at passers by on low piers or attacking small rowboats are well-documented. A typical jigsaw shark can grow to a length of 7 to 8 feet. With a pale tan belly and a blue-gray back decorated with mottled brown, irregular spots, these sharks are easy to identify in the wild. During Combat Skinshear circles within the area, and should it detect the PCs, it butts its head against the door to alert Yvicca, then swims out to attack the intruders. Morale Skinshear fights to the death. Improved Initiative (Combat) Your quick reflexes allow you to react rapidly to danger. You get a +4 bonus on initiative checks. Toughness You have enhanced physical stamina. You gain +1 hit points per location. luck points:2 |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218) |
Ability | ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. |
Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Ability | ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218) |
Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Standard skills
Brawn | STR+SIZ+20 | Endurance | CON+CON+30 | Evade | DEX+DEX+20 |
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Perception | INT+POW+40 | Stealth | DEX+INT+20 | Swim | STR+CON+40 |
Willpower | POW+POW+20 |
Combat styles
Jaws | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d8 | L | S | - | Bleed, Grip | Y | Y | Head |