Notes |
Clad in a remarkable suit of exquisitely fashioned full-plate armour. With its red plume and crimson highlights, the armour serves as protection as much as it does a uniform.
During Combat: Although the Gray Maidens prefer to fight in melee, they are also excellent shots, and in larger groups at least a few of their number hang back to fire upon foes in combat while their sisters engage with sword and shield.
Morale: Gray Maidens fight to the death.
Gear: full plate, heavy steel shield, composite longbow with 20 arrows, longsword
Point-Blank Shot: You get a +5 bonus on attack roll and +1 damage rolls with ranged weapons at point black range.
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee with a bonus dice. You still suffer the -1 step to hit.
Quick Draw: You can draw a weapon as a free action instead of as an action. You can draw a hidden weapon (see Sleight) as an action. Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.
Weapon specialisation: longsword (+1 parry and +1d2 damage)
armour training (-1 SR in armour and reduce DEX pen by 1 step) |