Narwhal
(Generated 24 times)Namelist | None |
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Tags | Sea
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Rank | Skilled |
Race | Narwhal |
Cult rank | None |
Notes | 5 point blubber |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Ability | ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218) |
Ability | ***Echolocation*** Can perceive others that may be either motionless or hidden making stealth roll two grades more difficult |
Standard skills
Athletics | STR+DEX+5d10 | Brawn | STR+SIZ+5d10 | Endurance | CON+CON+5d10 |
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Evade | DEX+DEX+5d10 | Perception | INT+POW+5d10 | Swim | STR+CON+5d10 |
Willpower | POW+POW+5d10 |
Magic skills
Folk Magic | POW+CHA+5d10 |
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Combat styles
Impaling Horn | STR+DEX+5d10 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Horn | 1h-melee | 1d10 | H | M | - | Impale | Y | Y | Head |
Folk spells
Amount: 1d3+2Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Curse | 1 | Find | 1 | Heal | 1 | Mobility | 1 |
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Shove | 1 | Spiritshield | 1 | Vigour | 1 |