Timber Wolf skeleton
(Generated 12 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Wolf |
Cult rank | None |
Notes | Without the burden of flesh, skeletal wolves charge across the battlefield with terrifying speed. Improved Initiative (Combat) You get a +4 bonus on initiative checks. |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier. |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability | ***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step |
Standard skills
Athletics | STR+DEX+40 | Brawn | STR+SIZ+10 | Endurance | CON+CON+40 |
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Evade | DEX+DEX+40 | Perception | INT+POW+50 | Willpower | POW+POW+35 |
Professional skills
Track | INT+CON+50 |
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Combat styles
undead Savagery | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Bite | 1h-melee | 1d3+1 | M | T | - | Grip | Y | Y | head |