Necrophidius

(Generated 24 times)
Namelist None
Tags
Rank Skilled
Race Snake, Giant
Cult rank None
Notes The soft scrape of bone reveals the long, sinuous skeleton of a large snake, its head a humanoid skull with a snake’s jaws. Despite its sinister appearance, the snake-like necrophidius is not an undead creature. Rather, it is a magical construct built from the skeleton of a giant snake and then mounted with the skull of a humanoid creature. Fangs are cemented into the jaws of the skull, after which the entire creation can be brought to life by a series of obscure and expensive rituals—these rituals are traditionally well guarded by those who discover them. As a mindless construct that requires neither food nor sleep, a necrophidius makes an excellent guardian, and its innate stealth allows it to slip up on the unwary undetected. In certain areas, the necrophidius is commonly employed as an assassin, able to disable its quarries with its dance of death or paralyzing bite before disposing of them in a gruesome manner—as long as the assassination doesn’t require any particular intelligence to carry out. Particularly macabre creators might even construct the creature from the skull of a friend or loved one of the intended victim in order to magnify the horror of the assassination, leaving much of the flesh on the skull so the victim can recognize its source. This flesh rots eventually—only freshly crafted necrophidiuses have this grisly feature (although regular applications of gentle repose spells can keep such a morbid decoration fresh for a much longer period of time). Although a necrophidius is mindless, it can follow the simple commands of its creator. These can include commands to lie dormant until some specific condition is met or to follow and kill an indicated target to the exclusion of all other activities. A typical necrophidius is 10 feet long and weighs 200 pounds. Dance of Death A necrophidius can entrance opponents by swaying back and forth. Creatures within 30 feet who can see this must succeed on a hard WIL save or be dazed for 2d4 turns. Paralysis A living creature bitten by a necrophidius must succeed on an opposed END save or be paralysed for 1d4 turns. DR: Has extra 2 AP and half damage to all attacks bar bludgeoning
Creatorskarza
Stats
STR 2d5+8
CON 18
SIZ 1d6+14
DEX 2d4+12
INT 2d6+4
POW 3d6
CHA 1
D20Hit locationArmor
01-03 Tail tip 2
04-05 Mid End-length 2
06-07 Fore End-length 2
08-09 Rear Mid-length 2
10-12 Mid Mid-length 2
13-14 Fore Mid-length 2
15-16 Rear Fore-length 2
17-18 Mid Fore-length 2
19-20 Head 2
Attributes
Movement 6m
Natural armor Yes

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+25 Endurance CON+CON+35
Evade DEX+DEX+45 Perception INT+POW+30 Stealth DEX+INT+45

Combat styles

Silent Death (Bite)STR+DEX+30

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 M M - Grip, Impale Y Y 4 13 Head