||A lurching mash-up of rotting flesh, jagged bone, and coarse hair, this humanoid monstrosity reeks of death and decay. Carrion golems are made from the partially decayed parts of numerous dead creatures—no two carrion golems are exactly alike in appearance. Most are created from the corpses of humanoid creatures that are then augmented here and there with parts taken from animals, resulting in a monster that stands 6 feet tall and weighs 120 pounds.
This functions as the stench chaos ability with 30 foot radius, causes affected creatures to be nauseated.
Immune to Magic (Ex)
A carrion golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
Gentle repose causes a carrion golem to become stiff and helpless for 1d4 turns if it fails a Will save against the spell.
Animate dead causes the various parts of the golem’s body to shudder and tear, dealing 1d4 points of damage per intensity to the golem (no save).
Any magical attack that deals cold or fire damage slows a carrion golem (as the slow spell) for 2d6 turns (no save).
Any magical attack that deals electricity damage hastes a carrion golem (as the haste spell) for 2d6 turns.
When a carrion golem is created, its creator infects it with a specific disease. The carrion golem can then infect those it strikes with its slams with this disease—most carrion golems inflict filth fever.
Has extra 2 AP and half damage vs all non bludgeoning or slashing attacks