Botanical Swamp Zombie

(Generated 63 times)
Namelist None
Tags
Monster island
Undead
Rank Veteran
Race Human
Cult rank None
Notes Regenerates 1HP/hour. Willpower always zero.
Creatorhkokko
Stats
STR 2d6+6
CON 3d6-1d10
SIZ 2d6+10
DEX 3d6-1d10
INT 2d6+6
POW 3d6-1d10
CHA 3d6-1d10
D20Hit locationArmor
01-03 Right leg 1d5
04-06 Left leg 1d5
07-09 Abdomen 1d5
10-12 Chest 1d5
13-15 Right arm 1d5
16-18 Left arm 1d5
19-20 Head 1d5
Attributes
Movement 4
Natural armor Yes

Non-random features

ListFeature
Ability ***Flora*** Immune to the side effects of Fatigue and severe injuries. Whilst a Serious Wound prevents the limb or location from functioning, the plant does not suffer any other debility. Likewise a Major Wound does not incapacitate.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Immunity to mind affecting magic***
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Infrared Sense*** Sense warm-blooded living things and other warm objects, such as engines or electronic equipment, in total darkness. This sense has roughly the same range and clarity as human sight, but it does not detect anything that is the same temperature as its surroundings. Cannot sense cold-blooded creatures or doors etc
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+8d10 Brawn STR+SIZ+5d10 Endurance CON+CON+13d10
Evade DEX+DEX+7d10 Perception INT+POW+7d10 Unarmed STR+DEX+10d10

Combat styles

Swamp RipperSTR+DEX+11d10

Weapon options

1-handed weapons

Amount: 2
Claw (1)
Bite (1)

2-handed weapons

Amount: 0
Gada (1)
Maquahuitl (1)

Ranged weapons

Amount: 0

Shields

Amount: 0
Chimalli shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d4 M M - Grip,Stun Location, Take Weapon Y Y 0 0 As per limb
Bite 1h-melee 1d6 M M - Bleed Y Y 0 0 As per head