Cabbagehead (ogrekin)

(Generated 49 times)
Namelist None
Tags
Rank Skilled
Race Ogre, Primal
Cult rank None
Notes Hideously deformed and with a cruel nature to match, Cabbagehead wants desperately to please the necromancer by showing him how devoted and observant a guard he can be. His deformed frame makes him unsuitable for public uses, but he has taken to the care, feeding, and torment of this room’s prisoners with a vengeance. During Combat Cabbagehead shrieks and yells as he fights, saying things like, “Rolth give me big reward for your head, pretty elf!” or, “You go in pit now! Me feed you later. Maybe!” He fights bare fisted, pummeling foes mercilessly. Morale Cabbagehead fights to the death. Weak Mind This ogrekin’s head is huge and misshapen. It has a –1 step penalty on WIL saving throws. Improved Initiative (Combat) You get a +4 bonus on initiative checks. Improved Unarmed Strike (Combat) Your unarmed strikes can deal lethal or nonlethal damage, at your choice. Normal: Without this feat, you can deal only nonlethal damage with such an attack, the opponent gains a buffer of hits equal to Average of SIZ and CON. Power Attack (Combat) You can choose to take a –1 step penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage includes, if you are making an attack with a one handed weapon using two hands, the +1 you normally get. You cannot use choose location with this but can sunder. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Gear +1 studded leather Luck:3
Creatorskarza
Stats
STR 21
CON 18
SIZ 19
DEX 13
INT 8
POW 12
CHA 6
D20Hit locationArmor
01-03 Right leg 9
04-06 Left leg 9
07-09 Abdomen 9
10-12 Chest 9
13-15 Right Arm 9
16-18 Left Arm 9
19-20 Head 5
Attributes
Movement 6m
Natural armor Yes

Non-random features

ListFeature
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+50 Endurance CON+CON+65
Evade DEX+DEX+20 Perception INT+POW+40 Swim STR+CON+30
Unarmed STR+DEX+50 Willpower POW+POW+20

Custom skills

Language (Common) INT+CHA+40 Passion: Evil (Cruel and obcessed) POW+POW+30

Combat styles

bare fisted pummelingSTR+DEX+55

Weapon options

1-handed weapons

Amount: 1
Hands & Feet (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Hands & Feet 1h-melee 1d6 L M - Bash, Grip, Stun Location Y Y 0 0 Limb