rioter
    
         
    
(Generated 232 times)
| Namelist | None | 
|---|---|
| Tags | |
| Rank | Rabble | 
| Race | Human | 
| Cult rank | None | 
| Notes | During Combat Rioters attack the closest target unless an obvious well-to-do socialite is present, in which case a rioter focuses her attacks on the apparent noble. Morale A rioter flees combat as soon as they takes any lethal damage. Toughness You have enhanced physical stamina. You gain +1 hit points per location. | 
| Creator | skarza | 
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Non-random features
| List | Feature | 
|---|---|
| Combat Style Trait- Formation | ***Street Mob*** (Permits a group of three or more fellow citizens to utilise the Intimidate creature ability (mythras page 216), but only before combat starts or when they have their opponents at a severe disadvantage).pponents must make an unopposed Willpower roll to hold their ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore any further intimida- tion attempts by the creature or its brethren during that encounter. | 
Standard skills
| Athletics | STR+DEX+20 | Brawn | STR+SIZ+20 | Endurance | CON+CON+30 | 
|---|---|---|---|---|---|
| Evade | DEX+DEX+20 | Perception | INT+POW+20 | Stealth | DEX+INT+20 | 
| Unarmed | STR+DEX+20 | Willpower | POW+POW+20 | 
Combat styles
| mod rules | STR+DEX+20 | 
|---|
Weapon options
| 1-handed weaponsAmount: 2
 | 2-handed weaponsAmount: 0 | Ranged weaponsAmount: 0 | ShieldsAmount: 0 | 
Custom weapons
| Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. | Natural weapon | AP | HP | 
|---|---|---|---|---|---|---|---|---|---|---|
| punch | 1h-melee | 1d3 | S | T | - | bash, grip | Y | Y | arm | |
