rioter
(Generated 232 times)Namelist | None |
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Tags | |
Rank | Rabble |
Race | Human |
Cult rank | None |
Notes | During Combat Rioters attack the closest target unless an obvious well-to-do socialite is present, in which case a rioter focuses her attacks on the apparent noble. Morale A rioter flees combat as soon as they takes any lethal damage. Toughness You have enhanced physical stamina. You gain +1 hit points per location. |
Creator | skarza |
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Non-random features
List | Feature |
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Combat Style Trait- Formation | ***Street Mob*** (Permits a group of three or more fellow citizens to utilise the Intimidate creature ability (mythras page 216), but only before combat starts or when they have their opponents at a severe disadvantage).pponents must make an unopposed Willpower roll to hold their ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore any further intimida- tion attempts by the creature or its brethren during that encounter. |
Standard skills
Athletics | STR+DEX+20 | Brawn | STR+SIZ+20 | Endurance | CON+CON+30 |
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Evade | DEX+DEX+20 | Perception | INT+POW+20 | Stealth | DEX+INT+20 |
Unarmed | STR+DEX+20 | Willpower | POW+POW+20 |
Combat styles
mod rules | STR+DEX+20 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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punch | 1h-melee | 1d3 | S | T | - | bash, grip | Y | Y | arm |