Otyugh

(Generated 95 times)
Namelist None
Tags
Rank Novice
Race Othugh
Cult rank None
Notes This three-legged freak is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides. Otyughs are particularly vile and horrid creatures that lurk in places most sane creatures avoid. Their lairs are middens, cesspools, offal pits, toxic swamps, and sewers—the greater a lair’s filth, the greater the draw to the refuse-eating otyugh. They glory in the role of scavenger, wandering through vast underground caverns in search of the choicest cuts of garbage and waste. Upon finding such refuse, they gorge upon it, gathering what cannot be consumed in one debauch to bring back to their foul-smelling lairs. Otyughs spend most of their time in these filthy dens, which they keep constantly filled with carrion, dung, and worse sorts of stinking effluvia. Intelligent creatures dwelling in subterranean areas near an otyugh often form a partnership of convenience with the disgusting beast. These creatures gladly provide their refuse and piles of raw meat to the otyugh, transforming the creature into an effective form of trash disposal. In return, the otyugh leaves its benefactors alone, and does not attack them, possibly even acting as a guardian. The most horrifying thing to most races about the notorious otyugh is not the nature of its diet or its choice of lairs, but rather that a creature with an otyugh’s tastes can be anything other than a mindless scavenger. In fact, otyughs are surprisingly intelligent, and often quite eager to form alliances with those who offer them a steady supply of delicious diversions in the form of offal and waste. Most otyughs understand the fact that other creatures find them unpleasant and hideous, but few really care. Their bite inflicts filth fever. Camouflage effect only applies in their lair. Toughness You have enhanced physical stamina. You gain +1 hit points per location.
Creatorskarza
Stats
STR 2d6+11
CON 2d6+6
SIZ 2d6+35
DEX 2d6+3
INT 2d6+4
POW 3d6
CHA 1d6+3
D20Hit locationArmor
01-02 1st leg 6
03-04 2nd leg 6
05-06 3rd leg 6
07-08 trunk 6
09-11 maw 6
12-15 left tentacle 6
16-18 right tentacle 6
19-20 eyed tentacle 6
Attributes
Movement 4m
Natural armor Yes

Non-random features

ListFeature
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Immunity to disease***
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+35 Deceit INT+CHA+20
Endurance CON+CON+40 Evade DEX+DEX+25 Influence CHA+CHA+20
Insight INT+POW+30 Perception INT+POW+45 Stealth DEX+INT+30
Willpower POW+POW+30

Combat styles

stinking assaultSTR+DEX+35

Weapon options

1-handed weapons

Amount: 2
Bite (1)
tentacle (+5 to hit) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8+1 H S - grip, impale Y Y 0 0 maw
tentacle (+5 to hit) 1h-melee 1d6+1 L VL - grip, take weapon, bleed Y Y 0 0 tentacle