(Generated 26 times)
Namelist None
Rank Rabble
Race Human
Cult rank None
Notes Beggars are the homeless and hopeless wretches that eke out a meager existence at the fringes of society in cities and towns. Some are once farmers, craftsmen, or other working folk stricken blind or lame, while others are orphans from birth, subsisting on alms and charity so long they have known nothing else. Beggars can serve as apprentice thieves and pickpockets (and not a few beggars supplement their begging this way). They might also be used as urchins, link boys, the inhabitants of a leper colony, or even cultists of a dark god of disease, thievery, or murder. Adding Skill Sleight creates a better pickpocket or thief. Add +1 step backstab. Boon A beggar can watch a particular location or person in their city or town for 1 day and report back to the PC on what they observed. many have filth fever Endurance Harsh conditions or long exertions do not easily tire you. You gain a +1 step bonus on the following checks and saves: Swim checks made to resist effects from exhaustion; END checks made to continue running; END checks made to avoid effects from a forced march; END checks made to hold your breath; END checks made to avoid damage from starvation or thirst; END saves made to avoid damage from hot or cold environments; and END saves made to resist damage from suffocation. You may sleep in flexible armour without becoming fatigued. Normal: A character without this feat who sleeps in flexible or heavier armour is fatigued the next day.
STR 3d6
CON 2d6+6
SIZ 2d6+6
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+20 Endurance CON+CON+20
Evade DEX+DEX+20 Perception INT+POW+20 Stealth DEX+INT+20
Unarmed STR+DEX+20 Willpower POW+POW+20

Custom skills

Sleight INT+DEX+20 Streetwise INT+POW+20

Combat styles

flail and hopeSTR+DEX+20

Weapon options

1-handed weapons

Amount: 1d2+1
Club (1)
Knife (1)
punch (1000)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
punch 1h-melee 1d3 S T - bash, grip Y Y 4 6 arm