Kender Guard, Novice Houndknight (11021)

(Generated 12 times)
Namelist Generic fantasy names (View names)
Rank Novice
Race Kender
Cult rank None
Notes ***Restless Hands*** - All Kenders intrinsically know Lockpicking and Sleight. All kender have an instinctive curiosity when it comes to finding out what lies behind closed doors and inside pockets and pouches. Kender can use these two abilities as though they were trained. ***Fearlessness*** - All Fear checks (magical or mundane) automatically pass. ***Taunt*** - Kenders have an uncanny insight into the motivations and characteristics of other races. They can use Insight to unleash to unleash a verbal barrage of sarcasm, insults and crude comments that cause the target to lose their temper (Opposed Willpower). Kenders can use Insight instead if Influence for such taunts, at 1 grade easier. ***Lack of focus*** - Spellcasting skill% suffer an -1% to rolled improvement. Kender don’t necessarily lack magical talent, but their general lack of focus discourages them from pursuing careers in magic. ***Passive Detection*** - Due to their acute senses for mischief, an Kender that succeeds at a Formidable Perception skill test has a chance of noticing a concealed objects when merely passing within 3 metres of it. Actively searching allows full Perception as normal. ***Worldly Experience*** - Opening themselves to the world allowed Kenders to automatically gain additional Language (Common).
STR 2d6+3
CON 3d6
SIZ 1d3+6
DEX 3d6+3
INT 2d6+6
POW 3d6
CHA 3d6+3
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right arm 2
16-18 Left arm 2
19-20 Head 3
Movement 5
Natural armor No

Standard skills

Athletics STR+DEX+20 Boating STR+CON Brawn STR+SIZ+10
Conceal DEX+POW Dance DEX+CHA+10 Deceit INT+CHA
Endurance CON+CON+10 Evade DEX+DEX First Aid DEX+INT
Influence CHA+CHA Insight INT+POW+20 Locale INT+INT
Perception INT+POW+10 Ride DEX+POW+30 Sing CHA+POW
Stealth DEX+INT+10 Swim STR+CON Unarmed STR+DEX
Willpower POW+POW+30

Combat styles

Kender Slinger - SkirmishingSTR+DEX+30

Weapon options

1-handed weapons

Amount: 1d2
Dagger (25)
Shortsword (50)

2-handed weapons

Amount: 1
Hoopak (Melee) (100)

Ranged weapons

Amount: 1
Hoopak (Ranged) (100)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Hoopak (Ranged) ranged 2d6 E - 20/150/300 Stun Location, ***Bludgeoning, Special*** N N 3 6
Hoopak (Melee) 2h-melee 1d8 M L - Stun Location, ***Bludgeoning, Defensive, Natural, Protective(1), Special*** Y N 3 6
Shortsword 1h-melee 1d6+1 M S - Bleed, Impale, ***Fine Edged, Precision, Swift*** Y N 5 8