||Gaedren Lamm is a jaundiced and bent corpse of a man, his eyes yellowed and skin speckled from age. His left leg has a pronounced limp as he shuffles about. His old skin can no longer stand the chafe of armor more significant than padded armor, but the gray suit of armor he does wear is magical. On his rare trips outside, he also wears a tattered wide-brimmed sun hat to protect his bald head from sunburn.
Gaedren is well-schooled in the credo “secrets can kill,” and the miserable cur hasn’t survived to become the nasty old man he is now by letting people get the drop on him. Yet he’s also a proud and bitter man, used to fighting tooth and nail to keep what’s his. In his youth, a more cautious Gaedren would have pulled up roots and fled his lair at the first sign of trouble, abandoning all of his thugs to their fate. Today, Gaedren doesn’t take this route—he elects to stay and fight, not out of any loyalty to his thugs but simply because he’s grown too greedy to give up what he thinks of as his.
During Combat Gaedren’s age has all but crippled him. He’s aware of his flaws and limitations, but his bitter and cruel personality gets the better of his judgment. His first act in combat is to fire a crossbow bolt at Gobblegut—assuming he hits, the sudden pain drives the cantankerous alligator into a frenzy. Gaedren then turns his crossbow on the PCs,remaining away from the edge of the pool and hoping that Gobblegut takes care of the PCs. He switches to his dagger only if confronted in melee.
Morale Although unwilling to give up his latest home, Gaedren knows when he’s in trouble. If reduced to fewer than 0 hit points, he tries to escape to one of the skiffs tied to the hidden walkway to row away. Of course, if Gobblegut is riled up, navigating the walkway around the alligator’s den might just be the last thing Gaedren does.
Limping Gait Age has not treated Gaedren well. Although his mind remains sharper than ever, his body is failing. The most significant manifestation of Gaedren’s long life of crime is his limp; an old wound to his left leg reduces his base speed.
Gear: +1 padded armor, +1 dagger, mwk hand crossbow with 10 bolts, brass key (unlocks all doors in the fishery), rusty iron key
SNEAK ATTACK: can backstab damage modifier increase two ranks.
Artful Dodger: possess fast reflexes and gain 1 extra Action Point, which may only be used to Parry or Evade. In addition, you may use the Evade skill to dodge a melee attack without falling prone. Against a ranged attack, you only end up prone if you fail the roll.
Climb Walls: may ignore 1 grade of difficulty to your Athletics roll when performing any attempt at climbing. In addition the Armour Penalty to Base Movement when climbing may be ignored.
Hide in Shadows: all Perception rolls to spot you are 1 difficulty grade harder.