Alligator
(Generated 43 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Crocodile |
Cult rank | None |
Notes | Alligators infest tropical and sub-tropical seas, swamps and rivers where they feed on any form of live prey. Their camouflage is perfect for their environment, and by remaining perfectly still under the surface of murky water the creature can easily go unnoticed. They have little problem tackling prey much larger than themselves using ambush tactics to lunge out from cover, seize the prey, drag it into the water, then drown it. Despite their size andbulk, alligatorss are surprisingly fast and agile, albeit only maintaining this for short periods. They always choose Grip when a Special Effect has been generated, and hold on for as long as possible, using Brawn and Athletics to take the prey into the water where it is submerged and held there, with the creature spinning around and around to facilitate drowning. Spinning does not inflict any additional damage, but it makes attempts to break free from the grip one grade more difficult. Whilst submerged victims are subject to the Drowning rules. |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades. |
Ability | ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX | Brawn | STR+SIZ+30 | Endurance | CON+CON+40 |
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Evade | DEX+DEX | Perception | INT+POW+30 | Stealth | DEX+INT |
Swim | STR+CON+30 | Willpower | POW+POW+30 |
Combat styles
Lurking Death (Jaws, Tail Sweep) | STR+DEX+30 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Jaws | 1h-melee | 1d10 | H | M | - | Bleed, Grip | Y | Y | Head | |
Tail | 1h-melee | 1d8 | H | L | - | Bash | Y | Y | Tail |